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GPU_Camera Struct Reference
Target Controls
#include <
SDL_gpu.h
>
Public Attributes
float
x
float
y
float
z
float
angle
float
zoom_x
float
zoom_y
float
z_near
float
z_far
GPU_bool
use_centered_origin
Detailed Description
Camera object that determines viewing transform.
See also
GPU_SetCamera()
GPU_GetDefaultCamera()
GPU_GetCamera()
The documentation for this struct was generated from the following file:
/wrkdirs/usr/ports/graphics/sdl2_gpu/work/sdl-gpu-0.12.0/include/
SDL_gpu.h
Generated by
1.9.6